﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace Utility
{
	[AttributeUsage (AttributeTargets.All, AllowMultiple = false, Inherited = false)]
	public class ShowNameAttribute : Attribute
	{
		public ShowNameAttribute (string showName)
		{
			ShowName = showName;
		}

		public string ShowName { get; }
	}
}